[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 27

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 243.2523
Objectives[0]positionY = 383.6527
Objectives[0]positionZ = 105.8999
Objectives[0]Heading = 114.5342
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 3
Objectives[0]Weapon0 = CarbineRifleMk2
Objectives[0]Weapon1 = CarbineRifleMk2
Objectives[0]Weapon2 = CombatShotgun
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -13.03023
Objectives[0]mission_Actors[0]positionY = 22.3483
Objectives[0]mission_Actors[0]positionZ = 71.57728
Objectives[0]mission_Actors[0]Heading = 88.34892
Objectives[0]mission_Actors[0]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = -47.80871
Objectives[0]mission_Vehicles[0]positionY = -8.064881
Objectives[0]mission_Vehicles[0]positionZ = 70.33375
Objectives[0]mission_Vehicles[0]Heading = 1.41004
Objectives[0]mission_Vehicles[0]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[0]Model = baller5
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 34.02366
Objectives[0]mission_Vehicles[1]positionY = -9.094069
Objectives[0]mission_Vehicles[1]positionZ = 69.62566
Objectives[0]mission_Vehicles[1]Heading = 359.9977
Objectives[0]mission_Vehicles[1]Name = Armored Boxville
Objectives[0]mission_Vehicles[1]Model = boxville5
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 230.7397
Objectives[0]mission_Vehicles[2]positionY = 386.3411
Objectives[0]mission_Vehicles[2]positionZ = 106.2065
Objectives[0]mission_Vehicles[2]Heading = 74.58653
Objectives[0]mission_Vehicles[2]Name = Felon
Objectives[0]mission_Vehicles[2]Model = felon
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 21
Objectives[0]mission_Props[0]Model = prop_rub_buswreck_01
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 870.7072
Objectives[0]mission_Props[0]positionY = -907.1534
Objectives[0]mission_Props[0]positionZ = 25.08517
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -90
Objectives[0]mission_Props[1]Model = prop_rub_carwreck_5
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 870.6343
Objectives[0]mission_Props[1]positionY = -920.3957
Objectives[0]mission_Props[1]positionZ = 25.14636
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -45
Objectives[0]mission_Props[2]Model = prop_rub_carwreck_11
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 855.5182
Objectives[0]mission_Props[2]positionY = -926.0057
Objectives[0]mission_Props[2]positionZ = 25.29884
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = prop_ch2_wdfence_02
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 0
Objectives[0]mission_Props[3]positionY = 0
Objectives[0]mission_Props[3]positionZ = 0
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = prop_gas_tank_04a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 853.4582
Objectives[0]mission_Props[4]positionY = -880.2068
Objectives[0]mission_Props[4]positionZ = 24.32024
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Props[5]Model = prop_gas_tank_04a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 879.3051
Objectives[0]mission_Props[5]positionY = -883.8159
Objectives[0]mission_Props[5]positionZ = 25.09041
Objectives[0]mission_Props[5]rotationX = -3.816665E-14
Objectives[0]mission_Props[5]rotationY = -6.135135E-07
Objectives[0]mission_Props[5]rotationZ = -10.13387
Objectives[0]mission_Props[6]Model = prop_mp_ramp_03
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 859.2812
Objectives[0]mission_Props[6]positionY = -881.102
Objectives[0]mission_Props[6]positionZ = 25.27757
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 0
Objectives[0]mission_Props[7]Model = prop_mp_ramp_03
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 863.1687
Objectives[0]mission_Props[7]positionY = -881.1769
Objectives[0]mission_Props[7]positionZ = 25.39307
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 1.645641
Objectives[0]mission_Props[8]Model = prop_mp_ramp_03
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 867.0645
Objectives[0]mission_Props[8]positionY = -881.1155
Objectives[0]mission_Props[8]positionZ = 25.54543
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 1.212159
Objectives[0]mission_Props[9]Model = prop_mp_ramp_03
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 871.0695
Objectives[0]mission_Props[9]positionY = -880.8181
Objectives[0]mission_Props[9]positionZ = 25.677
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 4.243833
Objectives[0]mission_Props[10]Model = prop_mp_ramp_03
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 873.3342
Objectives[0]mission_Props[10]positionY = -880.6061
Objectives[0]mission_Props[10]positionZ = 25.72159
Objectives[0]mission_Props[10]rotationX = -6.838192E-14
Objectives[0]mission_Props[10]rotationY = -5.0412E-07
Objectives[0]mission_Props[10]rotationZ = -1.472559
Objectives[0]mission_Props[11]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 886.6401
Objectives[0]mission_Props[11]positionY = -955.8206
Objectives[0]mission_Props[11]positionZ = 44.45129
Objectives[0]mission_Props[11]rotationX = -3.691237E-05
Objectives[0]mission_Props[11]rotationY = 1.999867
Objectives[0]mission_Props[11]rotationZ = -0.9523968
Objectives[0]mission_Props[12]Model = prop_conc_blocks01a
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 1063.717
Objectives[0]mission_Props[12]positionY = -3187.248
Objectives[0]mission_Props[12]positionZ = -39.30354
Objectives[0]mission_Props[12]rotationX = -88.02502
Objectives[0]mission_Props[12]rotationY = -29.56275
Objectives[0]mission_Props[12]rotationZ = -165.7087
Objectives[0]mission_Props[13]Model = prop_conc_blocks01a
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 1059.429
Objectives[0]mission_Props[13]positionY = -3187.408
Objectives[0]mission_Props[13]positionZ = -39.27868
Objectives[0]mission_Props[13]rotationX = 88.18027
Objectives[0]mission_Props[13]rotationY = -112.5881
Objectives[0]mission_Props[13]rotationZ = 24.25842
Objectives[0]mission_Props[14]Model = prop_conc_blocks01a
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = 1062.214
Objectives[0]mission_Props[14]positionY = -3188.31
Objectives[0]mission_Props[14]positionZ = -39.24031
Objectives[0]mission_Props[14]rotationX = -89.02121
Objectives[0]mission_Props[14]rotationY = -85.65328
Objectives[0]mission_Props[14]rotationZ = 125.977
Objectives[0]mission_Props[15]Model = prop_box_wood02a_mws
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = 0
Objectives[0]mission_Props[15]positionY = 0
Objectives[0]mission_Props[15]positionZ = 0
Objectives[0]mission_Props[15]rotationX = 0
Objectives[0]mission_Props[15]rotationY = 0
Objectives[0]mission_Props[15]rotationZ = 0
Objectives[0]mission_Props[16]Model = prop_box_wood02a_mws
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = 0
Objectives[0]mission_Props[16]positionY = 0
Objectives[0]mission_Props[16]positionZ = 0
Objectives[0]mission_Props[16]rotationX = 0
Objectives[0]mission_Props[16]rotationY = 0
Objectives[0]mission_Props[16]rotationZ = 0
Objectives[0]mission_Props[17]Model = prop_box_wood02a_mws
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = 0
Objectives[0]mission_Props[17]positionY = 0
Objectives[0]mission_Props[17]positionZ = 0
Objectives[0]mission_Props[17]rotationX = 0
Objectives[0]mission_Props[17]rotationY = 0
Objectives[0]mission_Props[17]rotationZ = 0
Objectives[0]mission_Props[18]Model = prop_box_wood02a_mws
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = 1045.935
Objectives[0]mission_Props[18]positionY = -3199.086
Objectives[0]mission_Props[18]positionZ = -38.12918
Objectives[0]mission_Props[18]rotationX = -1.031198E-05
Objectives[0]mission_Props[18]rotationY = -84.00001
Objectives[0]mission_Props[18]rotationZ = 1.986851
Objectives[0]mission_Props[18]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[18]ObjectiveNumber[0] = 18
Objectives[0]mission_Props[19]Model = prop_box_wood02a_mws
Objectives[0]mission_Props[19]PlaceOnGround = False
Objectives[0]mission_Props[19]FreesePosition = True
Objectives[0]mission_Props[19]positionX = 1045.906
Objectives[0]mission_Props[19]positionY = -3197.026
Objectives[0]mission_Props[19]positionZ = -38.12999
Objectives[0]mission_Props[19]rotationX = -3.001548E-07
Objectives[0]mission_Props[19]rotationY = -81.99966
Objectives[0]mission_Props[19]rotationZ = 0.07932421
Objectives[0]mission_Props[19]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[19]ObjectiveNumber[0] = 18
Objectives[0]mission_Props[20]Model = prop_box_wood02a_mws
Objectives[0]mission_Props[20]PlaceOnGround = False
Objectives[0]mission_Props[20]FreesePosition = True
Objectives[0]mission_Props[20]positionX = 1045.901
Objectives[0]mission_Props[20]positionY = -3198.066
Objectives[0]mission_Props[20]positionZ = -38.12967
Objectives[0]mission_Props[20]rotationX = -1.607496E-06
Objectives[0]mission_Props[20]rotationY = -81.9996
Objectives[0]mission_Props[20]rotationZ = 0.4269456
Objectives[0]mission_Props[20]Needed_For_Prop_Objective_Count = 2
Objectives[0]mission_Props[20]ObjectiveNumber[0] = 18
Objectives[0]mission_Props[20]ObjectiveNumber[1] = 18
Objectives[0]mission_Pickup_Props_Count = 6
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 1292.269
Objectives[0]mission_Pickup_Props[0]positionY = -1727.408
Objectives[0]mission_Pickup_Props[0]positionZ = 53.10043
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 99.53397
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 1292.435
Objectives[0]mission_Pickup_Props[1]positionY = -1726.964
Objectives[0]mission_Pickup_Props[1]positionZ = 53.12101
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 99.53397
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 1292.844
Objectives[0]mission_Pickup_Props[2]positionY = -1727.495
Objectives[0]mission_Pickup_Props[2]positionZ = 53.14845
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 99.53397
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = 1292.674
Objectives[0]mission_Pickup_Props[3]positionY = -1727.494
Objectives[0]mission_Pickup_Props[3]positionZ = 53.13395
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 99.53397
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[0]mission_Pickup_Props[4]Value = 0
Objectives[0]mission_Pickup_Props[4]positionX = 1292.677
Objectives[0]mission_Pickup_Props[4]positionY = -1727.485
Objectives[0]mission_Pickup_Props[4]positionZ = 53.13428
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 99.53397
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[0]mission_Pickup_Props[5]Value = 0
Objectives[0]mission_Pickup_Props[5]positionX = 1292.768
Objectives[0]mission_Pickup_Props[5]positionY = -1727.356
Objectives[0]mission_Pickup_Props[5]positionZ = 53.14385
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 99.53397
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Player_Start
Objectives[1]Culture = .
Objectives[1]positionX = 1293.284
Objectives[1]positionY = -1727.112
Objectives[1]positionZ = 53.69077
Objectives[1]Heading = 105.1618
Objectives[1]model = player_zero
Objectives[1]variation = Custom
Objectives[1]SetWeather = Current
Objectives[1]SetTime = Current
Objectives[1]WantedLevel = 0
Objectives[1]MaxWantedLevel = 0
Objectives[1]ActorPopulation = 3
Objectives[1]VehiclePopulation = 3
Objectives[1]NoGangs = True
Objectives[1]FadeInOnMissionStart = True
Objectives[1]PoliceIgnorePlayer = False
Objectives[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]COMPONENT_FACE_TEXTURE = 0
Objectives[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]COMPONENT_FEET_TEXTURE = 0
Objectives[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]COMPONENT_EYES_TEXTURE = 0
Objectives[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]PROP_HATS_INDEX = -1
Objectives[1]PROP_HATS_TEXTURE = -1
Objectives[1]PROP_GLASSES_INDEX = -1
Objectives[1]PROP_GLASSES_TEXTURE = -1
Objectives[1]PROP_EARS_INDEX = -1
Objectives[1]PROP_EARS_TEXTURE = -1
Objectives[1]Name = Player
Objectives[1]Weapon_Count = 0
Objectives[1]mission_ActorsCount = 24
Objectives[1]mission_Actors[0]Survive_Number = -1
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = 1292.179
Objectives[1]mission_Actors[0]positionY = -1726.544
Objectives[1]mission_Actors[0]positionZ = 53.60596
Objectives[1]mission_Actors[0]Heading = 109.5341
Objectives[1]mission_Actors[0]String_Name = player_one
Objectives[1]mission_Actors[0]Relationship_Group = Companion
Objectives[1]mission_Actors[0]AddBlip = True
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = True
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = AdvancedRifle
Objectives[1]mission_Actors[0]Variation = Custom
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[1]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[1]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[1]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 7
Objectives[1]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[1]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[1]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[1]Survive_Number = -1
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = 1284.667
Objectives[1]mission_Actors[1]positionY = -1731.382
Objectives[1]mission_Actors[1]positionZ = 52.84682
Objectives[1]mission_Actors[1]Heading = 294.5346
Objectives[1]mission_Actors[1]String_Name = ig_lestercrest_2
Objectives[1]mission_Actors[1]Relationship_Group = Friend
Objectives[1]mission_Actors[1]AddBlip = True
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 100
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Unarmed
Objectives[1]mission_Actors[1]Variation = Custom
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 5
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 5
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 6
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 7
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 26
Objectives[1]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[1]mission_Actors[1]NeededForObjectiveGoToActor[0] = 2
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = 875.1724
Objectives[1]mission_Actors[2]positionY = -912.8559
Objectives[1]mission_Actors[2]positionZ = 26.16514
Objectives[1]mission_Actors[2]Heading = 174.5355
Objectives[1]mission_Actors[2]String_Name = g_m_m_armlieut_01
Objectives[1]mission_Actors[2]Relationship_Group = Enemy1
Objectives[1]mission_Actors[2]AddBlip = True
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 100
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = AdvancedRifle
Objectives[1]mission_Actors[2]Variation = Custom
Objectives[1]mission_Actors[2]Task = 0
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 2
Objectives[1]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = 874.9539
Objectives[1]mission_Actors[3]positionY = -913.37
Objectives[1]mission_Actors[3]positionZ = 26.18858
Objectives[1]mission_Actors[3]Heading = 174.5345
Objectives[1]mission_Actors[3]String_Name = g_m_m_armlieut_01
Objectives[1]mission_Actors[3]Relationship_Group = Enemy1
Objectives[1]mission_Actors[3]AddBlip = True
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 100
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = AdvancedRifle
Objectives[1]mission_Actors[3]Variation = Custom
Objectives[1]mission_Actors[3]Task = 0
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 2
Objectives[1]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = 864.9054
Objectives[1]mission_Actors[4]positionY = -915.6117
Objectives[1]mission_Actors[4]positionZ = 26.00616
Objectives[1]mission_Actors[4]Heading = 174.5332
Objectives[1]mission_Actors[4]String_Name = g_m_m_armlieut_01
Objectives[1]mission_Actors[4]Relationship_Group = Enemy1
Objectives[1]mission_Actors[4]AddBlip = True
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 100
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = AdvancedRifle
Objectives[1]mission_Actors[4]Variation = Custom
Objectives[1]mission_Actors[4]Task = 0
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 2
Objectives[1]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = 855.5665
Objectives[1]mission_Actors[5]positionY = -882.6695
Objectives[1]mission_Actors[5]positionZ = 25.38375
Objectives[1]mission_Actors[5]Heading = 174.5341
Objectives[1]mission_Actors[5]String_Name = g_m_m_armlieut_01
Objectives[1]mission_Actors[5]Relationship_Group = Enemy1
Objectives[1]mission_Actors[5]AddBlip = True
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 100
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = AdvancedRifle
Objectives[1]mission_Actors[5]Variation = Custom
Objectives[1]mission_Actors[5]Task = 0
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = 853.4387
Objectives[1]mission_Actors[6]positionY = -882.5425
Objectives[1]mission_Actors[6]positionZ = 25.31932
Objectives[1]mission_Actors[6]Heading = 174.5341
Objectives[1]mission_Actors[6]String_Name = g_m_m_armlieut_01
Objectives[1]mission_Actors[6]Relationship_Group = Enemy1
Objectives[1]mission_Actors[6]AddBlip = True
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 100
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = AdvancedRifle
Objectives[1]mission_Actors[6]Variation = Custom
Objectives[1]mission_Actors[6]Task = 0
Objectives[1]mission_Actors[6]Task_Guard_Range = 5
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[1]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = 850.2244
Objectives[1]mission_Actors[7]positionY = -889.142
Objectives[1]mission_Actors[7]positionZ = 25.25149
Objectives[1]mission_Actors[7]Heading = 274.5341
Objectives[1]mission_Actors[7]String_Name = g_m_m_armgoon_01
Objectives[1]mission_Actors[7]Relationship_Group = Enemy1
Objectives[1]mission_Actors[7]AddBlip = True
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 100
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = SNSPistol
Objectives[1]mission_Actors[7]Variation = Custom
Objectives[1]mission_Actors[7]Task = 0
Objectives[1]mission_Actors[7]Task_Guard_Range = 5
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 2
Objectives[1]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 2
Objectives[1]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[1]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[1]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = 857.1589
Objectives[1]mission_Actors[8]positionY = -915.8118
Objectives[1]mission_Actors[8]positionZ = 25.86963
Objectives[1]mission_Actors[8]Heading = 274.5383
Objectives[1]mission_Actors[8]String_Name = g_m_m_armgoon_01
Objectives[1]mission_Actors[8]Relationship_Group = Enemy1
Objectives[1]mission_Actors[8]AddBlip = True
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 100
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = SNSPistol
Objectives[1]mission_Actors[8]Variation = Custom
Objectives[1]mission_Actors[8]Task = 0
Objectives[1]mission_Actors[8]Task_Guard_Range = 5
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[1]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 1
Objectives[1]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[9]Survive_Number = 0
Objectives[1]mission_Actors[9]Failed_Text = 
Objectives[1]mission_Actors[9]Remove_After = 0
Objectives[1]mission_Actors[9]positionX = 873.7882
Objectives[1]mission_Actors[9]positionY = -910.371
Objectives[1]mission_Actors[9]positionZ = 25.97672
Objectives[1]mission_Actors[9]Heading = 84.53474
Objectives[1]mission_Actors[9]String_Name = g_m_m_armgoon_01
Objectives[1]mission_Actors[9]Relationship_Group = Enemy1
Objectives[1]mission_Actors[9]AddBlip = True
Objectives[1]mission_Actors[9]ShowCone = False
Objectives[1]mission_Actors[9]Invincible = False
Objectives[1]mission_Actors[9]SetHealth = 100
Objectives[1]mission_Actors[9]DieFromHeadShot = True
Objectives[1]mission_Actors[9]CanExitVehicle = True
Objectives[1]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[9]AlwaysFight = True
Objectives[1]mission_Actors[9]Seeing_Range = 30
Objectives[1]mission_Actors[9]Hearing_Range = 30
Objectives[1]mission_Actors[9]CombatMovement = Offensive
Objectives[1]mission_Actors[9]weapon = SNSPistol
Objectives[1]mission_Actors[9]Variation = Custom
Objectives[1]mission_Actors[9]Task = 0
Objectives[1]mission_Actors[9]Task_Guard_Range = 5
Objectives[1]mission_Actors[9]Task_Stay_In_Range = True
Objectives[1]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[9]Task_Scenario = NONE
Objectives[1]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 1
Objectives[1]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 1
Objectives[1]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[10]Survive_Number = 0
Objectives[1]mission_Actors[10]Failed_Text = 
Objectives[1]mission_Actors[10]Remove_After = 0
Objectives[1]mission_Actors[10]positionX = 873.7982
Objectives[1]mission_Actors[10]positionY = -911.942
Objectives[1]mission_Actors[10]positionZ = 26.05541
Objectives[1]mission_Actors[10]Heading = 84.53468
Objectives[1]mission_Actors[10]String_Name = g_m_m_armgoon_01
Objectives[1]mission_Actors[10]Relationship_Group = Enemy1
Objectives[1]mission_Actors[10]AddBlip = True
Objectives[1]mission_Actors[10]ShowCone = False
Objectives[1]mission_Actors[10]Invincible = False
Objectives[1]mission_Actors[10]SetHealth = 100
Objectives[1]mission_Actors[10]DieFromHeadShot = True
Objectives[1]mission_Actors[10]CanExitVehicle = True
Objectives[1]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[10]AlwaysFight = True
Objectives[1]mission_Actors[10]Seeing_Range = 30
Objectives[1]mission_Actors[10]Hearing_Range = 30
Objectives[1]mission_Actors[10]CombatMovement = Offensive
Objectives[1]mission_Actors[10]weapon = SNSPistol
Objectives[1]mission_Actors[10]Variation = Custom
Objectives[1]mission_Actors[10]Task = 0
Objectives[1]mission_Actors[10]Task_Guard_Range = 5
Objectives[1]mission_Actors[10]Task_Stay_In_Range = True
Objectives[1]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[10]Task_Scenario = NONE
Objectives[1]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[1]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[1]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[11]Survive_Number = 0
Objectives[1]mission_Actors[11]Failed_Text = 
Objectives[1]mission_Actors[11]Remove_After = 0
Objectives[1]mission_Actors[11]positionX = 891.2731
Objectives[1]mission_Actors[11]positionY = -907.6572
Objectives[1]mission_Actors[11]positionZ = 26.73657
Objectives[1]mission_Actors[11]Heading = 279.5341
Objectives[1]mission_Actors[11]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[11]Relationship_Group = Enemy1
Objectives[1]mission_Actors[11]AddBlip = True
Objectives[1]mission_Actors[11]ShowCone = False
Objectives[1]mission_Actors[11]Invincible = False
Objectives[1]mission_Actors[11]SetHealth = 100
Objectives[1]mission_Actors[11]DieFromHeadShot = True
Objectives[1]mission_Actors[11]CanExitVehicle = True
Objectives[1]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[11]AlwaysFight = True
Objectives[1]mission_Actors[11]Seeing_Range = 30
Objectives[1]mission_Actors[11]Hearing_Range = 30
Objectives[1]mission_Actors[11]CombatMovement = Offensive
Objectives[1]mission_Actors[11]weapon = AssaultRifle
Objectives[1]mission_Actors[11]Variation = Custom
Objectives[1]mission_Actors[11]Task = 0
Objectives[1]mission_Actors[11]Task_Guard_Range = 5
Objectives[1]mission_Actors[11]Task_Stay_In_Range = True
Objectives[1]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[11]Task_Scenario = NONE
Objectives[1]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 2
Objectives[1]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 1
Objectives[1]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[12]Survive_Number = 0
Objectives[1]mission_Actors[12]Failed_Text = 
Objectives[1]mission_Actors[12]Remove_After = 0
Objectives[1]mission_Actors[12]positionX = 890.5397
Objectives[1]mission_Actors[12]positionY = -909.9775
Objectives[1]mission_Actors[12]positionZ = 26.58754
Objectives[1]mission_Actors[12]Heading = 279.5341
Objectives[1]mission_Actors[12]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[12]Relationship_Group = Enemy1
Objectives[1]mission_Actors[12]AddBlip = True
Objectives[1]mission_Actors[12]ShowCone = False
Objectives[1]mission_Actors[12]Invincible = False
Objectives[1]mission_Actors[12]SetHealth = 100
Objectives[1]mission_Actors[12]DieFromHeadShot = True
Objectives[1]mission_Actors[12]CanExitVehicle = True
Objectives[1]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[12]AlwaysFight = True
Objectives[1]mission_Actors[12]Seeing_Range = 30
Objectives[1]mission_Actors[12]Hearing_Range = 30
Objectives[1]mission_Actors[12]CombatMovement = Offensive
Objectives[1]mission_Actors[12]weapon = AssaultRifle
Objectives[1]mission_Actors[12]Variation = Custom
Objectives[1]mission_Actors[12]Task = 0
Objectives[1]mission_Actors[12]Task_Guard_Range = 5
Objectives[1]mission_Actors[12]Task_Stay_In_Range = True
Objectives[1]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[12]Task_Scenario = NONE
Objectives[1]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 1
Objectives[1]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 2
Objectives[1]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[13]Survive_Number = 0
Objectives[1]mission_Actors[13]Failed_Text = 
Objectives[1]mission_Actors[13]Remove_After = 0
Objectives[1]mission_Actors[13]positionX = 884.7264
Objectives[1]mission_Actors[13]positionY = -922.2839
Objectives[1]mission_Actors[13]positionZ = 26.28229
Objectives[1]mission_Actors[13]Heading = 99.53418
Objectives[1]mission_Actors[13]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[13]Relationship_Group = Enemy1
Objectives[1]mission_Actors[13]AddBlip = True
Objectives[1]mission_Actors[13]ShowCone = False
Objectives[1]mission_Actors[13]Invincible = False
Objectives[1]mission_Actors[13]SetHealth = 100
Objectives[1]mission_Actors[13]DieFromHeadShot = True
Objectives[1]mission_Actors[13]CanExitVehicle = True
Objectives[1]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[13]AlwaysFight = True
Objectives[1]mission_Actors[13]Seeing_Range = 30
Objectives[1]mission_Actors[13]Hearing_Range = 30
Objectives[1]mission_Actors[13]CombatMovement = Offensive
Objectives[1]mission_Actors[13]weapon = AssaultRifle
Objectives[1]mission_Actors[13]Variation = Custom
Objectives[1]mission_Actors[13]Task = 0
Objectives[1]mission_Actors[13]Task_Guard_Range = 5
Objectives[1]mission_Actors[13]Task_Stay_In_Range = True
Objectives[1]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[13]Task_Scenario = NONE
Objectives[1]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 1
Objectives[1]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 2
Objectives[1]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[14]Survive_Number = 0
Objectives[1]mission_Actors[14]Failed_Text = 
Objectives[1]mission_Actors[14]Remove_After = 0
Objectives[1]mission_Actors[14]positionX = 884.7421
Objectives[1]mission_Actors[14]positionY = -924.4464
Objectives[1]mission_Actors[14]positionZ = 26.28236
Objectives[1]mission_Actors[14]Heading = 99.53418
Objectives[1]mission_Actors[14]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[14]Relationship_Group = Enemy1
Objectives[1]mission_Actors[14]AddBlip = True
Objectives[1]mission_Actors[14]ShowCone = False
Objectives[1]mission_Actors[14]Invincible = False
Objectives[1]mission_Actors[14]SetHealth = 100
Objectives[1]mission_Actors[14]DieFromHeadShot = True
Objectives[1]mission_Actors[14]CanExitVehicle = True
Objectives[1]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[14]AlwaysFight = True
Objectives[1]mission_Actors[14]Seeing_Range = 30
Objectives[1]mission_Actors[14]Hearing_Range = 30
Objectives[1]mission_Actors[14]CombatMovement = Offensive
Objectives[1]mission_Actors[14]weapon = AssaultRifle
Objectives[1]mission_Actors[14]Variation = Custom
Objectives[1]mission_Actors[14]Task = 0
Objectives[1]mission_Actors[14]Task_Guard_Range = 5
Objectives[1]mission_Actors[14]Task_Stay_In_Range = True
Objectives[1]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[14]Task_Scenario = NONE
Objectives[1]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 1
Objectives[1]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[15]Survive_Number = 0
Objectives[1]mission_Actors[15]Failed_Text = 
Objectives[1]mission_Actors[15]Remove_After = 0
Objectives[1]mission_Actors[15]positionX = 875.153
Objectives[1]mission_Actors[15]positionY = -935.1566
Objectives[1]mission_Actors[15]positionZ = 26.29138
Objectives[1]mission_Actors[15]Heading = 349.5341
Objectives[1]mission_Actors[15]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[15]Relationship_Group = Enemy1
Objectives[1]mission_Actors[15]AddBlip = True
Objectives[1]mission_Actors[15]ShowCone = False
Objectives[1]mission_Actors[15]Invincible = False
Objectives[1]mission_Actors[15]SetHealth = 100
Objectives[1]mission_Actors[15]DieFromHeadShot = True
Objectives[1]mission_Actors[15]CanExitVehicle = True
Objectives[1]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[15]AlwaysFight = True
Objectives[1]mission_Actors[15]Seeing_Range = 30
Objectives[1]mission_Actors[15]Hearing_Range = 30
Objectives[1]mission_Actors[15]CombatMovement = Offensive
Objectives[1]mission_Actors[15]weapon = AssaultRifle
Objectives[1]mission_Actors[15]Variation = Custom
Objectives[1]mission_Actors[15]Task = 0
Objectives[1]mission_Actors[15]Task_Guard_Range = 5
Objectives[1]mission_Actors[15]Task_Stay_In_Range = True
Objectives[1]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[15]Task_Scenario = NONE
Objectives[1]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[16]Survive_Number = 0
Objectives[1]mission_Actors[16]Failed_Text = 
Objectives[1]mission_Actors[16]Remove_After = 0
Objectives[1]mission_Actors[16]positionX = 865.7368
Objectives[1]mission_Actors[16]positionY = -911.9188
Objectives[1]mission_Actors[16]positionZ = 25.89561
Objectives[1]mission_Actors[16]Heading = 349.5348
Objectives[1]mission_Actors[16]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[16]Relationship_Group = Enemy1
Objectives[1]mission_Actors[16]AddBlip = True
Objectives[1]mission_Actors[16]ShowCone = False
Objectives[1]mission_Actors[16]Invincible = False
Objectives[1]mission_Actors[16]SetHealth = 100
Objectives[1]mission_Actors[16]DieFromHeadShot = True
Objectives[1]mission_Actors[16]CanExitVehicle = True
Objectives[1]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[16]AlwaysFight = True
Objectives[1]mission_Actors[16]Seeing_Range = 30
Objectives[1]mission_Actors[16]Hearing_Range = 30
Objectives[1]mission_Actors[16]CombatMovement = Offensive
Objectives[1]mission_Actors[16]weapon = AssaultRifle
Objectives[1]mission_Actors[16]Variation = Custom
Objectives[1]mission_Actors[16]Task = 0
Objectives[1]mission_Actors[16]Task_Guard_Range = 5
Objectives[1]mission_Actors[16]Task_Stay_In_Range = True
Objectives[1]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[16]Task_Scenario = NONE
Objectives[1]mission_Actors[16]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[16]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[16]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[16]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_TORSO_TEXTURE = 2
Objectives[1]mission_Actors[16]COMPONENT_LEGS_DRAWABLE = 1
Objectives[1]mission_Actors[16]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[16]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[16]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[16]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[16]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[16]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[16]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[16]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[16]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[16]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[17]Survive_Number = 0
Objectives[1]mission_Actors[17]Failed_Text = 
Objectives[1]mission_Actors[17]Remove_After = 0
Objectives[1]mission_Actors[17]positionX = 866.2405
Objectives[1]mission_Actors[17]positionY = -932.0817
Objectives[1]mission_Actors[17]positionZ = 26.2801
Objectives[1]mission_Actors[17]Heading = 259.534
Objectives[1]mission_Actors[17]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[17]Relationship_Group = Enemy1
Objectives[1]mission_Actors[17]AddBlip = True
Objectives[1]mission_Actors[17]ShowCone = False
Objectives[1]mission_Actors[17]Invincible = False
Objectives[1]mission_Actors[17]SetHealth = 100
Objectives[1]mission_Actors[17]DieFromHeadShot = True
Objectives[1]mission_Actors[17]CanExitVehicle = True
Objectives[1]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[17]AlwaysFight = True
Objectives[1]mission_Actors[17]Seeing_Range = 30
Objectives[1]mission_Actors[17]Hearing_Range = 30
Objectives[1]mission_Actors[17]CombatMovement = Offensive
Objectives[1]mission_Actors[17]weapon = AssaultRifle
Objectives[1]mission_Actors[17]Variation = Custom
Objectives[1]mission_Actors[17]Task = 0
Objectives[1]mission_Actors[17]Task_Guard_Range = 5
Objectives[1]mission_Actors[17]Task_Stay_In_Range = True
Objectives[1]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[17]Task_Scenario = NONE
Objectives[1]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 1
Objectives[1]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 2
Objectives[1]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[18]Survive_Number = 0
Objectives[1]mission_Actors[18]Failed_Text = 
Objectives[1]mission_Actors[18]Remove_After = 0
Objectives[1]mission_Actors[18]positionX = 855.507
Objectives[1]mission_Actors[18]positionY = -914.1154
Objectives[1]mission_Actors[18]positionZ = 25.78728
Objectives[1]mission_Actors[18]Heading = 349.5352
Objectives[1]mission_Actors[18]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[18]Relationship_Group = Enemy1
Objectives[1]mission_Actors[18]AddBlip = True
Objectives[1]mission_Actors[18]ShowCone = False
Objectives[1]mission_Actors[18]Invincible = False
Objectives[1]mission_Actors[18]SetHealth = 100
Objectives[1]mission_Actors[18]DieFromHeadShot = True
Objectives[1]mission_Actors[18]CanExitVehicle = True
Objectives[1]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[18]AlwaysFight = True
Objectives[1]mission_Actors[18]Seeing_Range = 30
Objectives[1]mission_Actors[18]Hearing_Range = 30
Objectives[1]mission_Actors[18]CombatMovement = Offensive
Objectives[1]mission_Actors[18]weapon = AssaultRifle
Objectives[1]mission_Actors[18]Variation = Custom
Objectives[1]mission_Actors[18]Task = 0
Objectives[1]mission_Actors[18]Task_Guard_Range = 5
Objectives[1]mission_Actors[18]Task_Stay_In_Range = True
Objectives[1]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[18]Task_Scenario = NONE
Objectives[1]mission_Actors[18]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[18]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[18]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[18]COMPONENT_TORSO_DRAWABLE = 1
Objectives[1]mission_Actors[18]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[18]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_LEGS_TEXTURE = 2
Objectives[1]mission_Actors[18]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[18]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[18]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[18]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[18]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[18]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[18]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[18]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[18]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[18]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[18]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[18]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[18]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[19]Survive_Number = 0
Objectives[1]mission_Actors[19]Failed_Text = 
Objectives[1]mission_Actors[19]Remove_After = 0
Objectives[1]mission_Actors[19]positionX = 845.468
Objectives[1]mission_Actors[19]positionY = -922.2543
Objectives[1]mission_Actors[19]positionZ = 26.06318
Objectives[1]mission_Actors[19]Heading = 74.53416
Objectives[1]mission_Actors[19]String_Name = g_m_y_azteca_01
Objectives[1]mission_Actors[19]Relationship_Group = Enemy1
Objectives[1]mission_Actors[19]AddBlip = True
Objectives[1]mission_Actors[19]ShowCone = False
Objectives[1]mission_Actors[19]Invincible = False
Objectives[1]mission_Actors[19]SetHealth = 100
Objectives[1]mission_Actors[19]DieFromHeadShot = True
Objectives[1]mission_Actors[19]CanExitVehicle = True
Objectives[1]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[19]AlwaysFight = True
Objectives[1]mission_Actors[19]Seeing_Range = 30
Objectives[1]mission_Actors[19]Hearing_Range = 30
Objectives[1]mission_Actors[19]CombatMovement = Offensive
Objectives[1]mission_Actors[19]weapon = SpecialCarbine
Objectives[1]mission_Actors[19]Variation = Custom
Objectives[1]mission_Actors[19]Task = 0
Objectives[1]mission_Actors[19]Task_Guard_Range = 5
Objectives[1]mission_Actors[19]Task_Stay_In_Range = True
Objectives[1]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[19]Task_Scenario = NONE
Objectives[1]mission_Actors[19]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[19]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[19]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[19]COMPONENT_TORSO_DRAWABLE = 1
Objectives[1]mission_Actors[19]COMPONENT_TORSO_TEXTURE = 2
Objectives[1]mission_Actors[19]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[19]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[19]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_FEET_TEXTURE = 1
Objectives[1]mission_Actors[19]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[19]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[19]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[19]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[19]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[19]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[19]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[19]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[19]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[19]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[19]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[20]Survive_Number = 0
Objectives[1]mission_Actors[20]Failed_Text = 
Objectives[1]mission_Actors[20]Remove_After = 0
Objectives[1]mission_Actors[20]positionX = 845.6739
Objectives[1]mission_Actors[20]positionY = -914.96
Objectives[1]mission_Actors[20]positionZ = 25.68151
Objectives[1]mission_Actors[20]Heading = 74.53417
Objectives[1]mission_Actors[20]String_Name = g_m_y_azteca_01
Objectives[1]mission_Actors[20]Relationship_Group = Enemy1
Objectives[1]mission_Actors[20]AddBlip = True
Objectives[1]mission_Actors[20]ShowCone = False
Objectives[1]mission_Actors[20]Invincible = False
Objectives[1]mission_Actors[20]SetHealth = 100
Objectives[1]mission_Actors[20]DieFromHeadShot = True
Objectives[1]mission_Actors[20]CanExitVehicle = True
Objectives[1]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[20]AlwaysFight = True
Objectives[1]mission_Actors[20]Seeing_Range = 30
Objectives[1]mission_Actors[20]Hearing_Range = 30
Objectives[1]mission_Actors[20]CombatMovement = Offensive
Objectives[1]mission_Actors[20]weapon = SpecialCarbine
Objectives[1]mission_Actors[20]Variation = Custom
Objectives[1]mission_Actors[20]Task = 0
Objectives[1]mission_Actors[20]Task_Guard_Range = 5
Objectives[1]mission_Actors[20]Task_Stay_In_Range = True
Objectives[1]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[20]Task_Scenario = NONE
Objectives[1]mission_Actors[20]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[20]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[20]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[20]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_TORSO_TEXTURE = 2
Objectives[1]mission_Actors[20]COMPONENT_LEGS_DRAWABLE = 1
Objectives[1]mission_Actors[20]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[20]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[20]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[20]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[20]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[20]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[20]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[20]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[20]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[20]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[20]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[20]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[20]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[20]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[20]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[21]Survive_Number = 0
Objectives[1]mission_Actors[21]Failed_Text = 
Objectives[1]mission_Actors[21]Remove_After = 0
Objectives[1]mission_Actors[21]positionX = 841.8748
Objectives[1]mission_Actors[21]positionY = -917.124
Objectives[1]mission_Actors[21]positionZ = 25.60102
Objectives[1]mission_Actors[21]Heading = 74.53443
Objectives[1]mission_Actors[21]String_Name = g_m_y_azteca_01
Objectives[1]mission_Actors[21]Relationship_Group = Enemy1
Objectives[1]mission_Actors[21]AddBlip = True
Objectives[1]mission_Actors[21]ShowCone = False
Objectives[1]mission_Actors[21]Invincible = False
Objectives[1]mission_Actors[21]SetHealth = 100
Objectives[1]mission_Actors[21]DieFromHeadShot = True
Objectives[1]mission_Actors[21]CanExitVehicle = True
Objectives[1]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[21]AlwaysFight = True
Objectives[1]mission_Actors[21]Seeing_Range = 30
Objectives[1]mission_Actors[21]Hearing_Range = 30
Objectives[1]mission_Actors[21]CombatMovement = Offensive
Objectives[1]mission_Actors[21]weapon = SpecialCarbine
Objectives[1]mission_Actors[21]Variation = Custom
Objectives[1]mission_Actors[21]Task = 0
Objectives[1]mission_Actors[21]Task_Guard_Range = 5
Objectives[1]mission_Actors[21]Task_Stay_In_Range = True
Objectives[1]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[21]Task_Scenario = NONE
Objectives[1]mission_Actors[21]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[21]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[21]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[21]COMPONENT_TORSO_DRAWABLE = 1
Objectives[1]mission_Actors[21]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[21]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_LEGS_TEXTURE = 2
Objectives[1]mission_Actors[21]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[21]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_FEET_TEXTURE = 1
Objectives[1]mission_Actors[21]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[21]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[1]mission_Actors[21]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[21]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[21]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[21]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[21]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[21]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[21]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[21]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[21]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[21]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[21]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[22]Survive_Number = 0
Objectives[1]mission_Actors[22]Failed_Text = 
Objectives[1]mission_Actors[22]Remove_After = 0
Objectives[1]mission_Actors[22]positionX = 868.2907
Objectives[1]mission_Actors[22]positionY = -909.4272
Objectives[1]mission_Actors[22]positionZ = 25.81196
Objectives[1]mission_Actors[22]Heading = 179.5342
Objectives[1]mission_Actors[22]String_Name = g_m_m_armboss_01
Objectives[1]mission_Actors[22]Relationship_Group = Enemy1
Objectives[1]mission_Actors[22]AddBlip = True
Objectives[1]mission_Actors[22]ShowCone = False
Objectives[1]mission_Actors[22]Invincible = False
Objectives[1]mission_Actors[22]SetHealth = 100
Objectives[1]mission_Actors[22]DieFromHeadShot = True
Objectives[1]mission_Actors[22]CanExitVehicle = True
Objectives[1]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[22]AlwaysFight = True
Objectives[1]mission_Actors[22]Seeing_Range = 30
Objectives[1]mission_Actors[22]Hearing_Range = 30
Objectives[1]mission_Actors[22]CombatMovement = Offensive
Objectives[1]mission_Actors[22]weapon = HeavyPistol
Objectives[1]mission_Actors[22]Variation = Custom
Objectives[1]mission_Actors[22]Task = 0
Objectives[1]mission_Actors[22]Task_Guard_Range = 5
Objectives[1]mission_Actors[22]Task_Stay_In_Range = True
Objectives[1]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[22]Task_Scenario = NONE
Objectives[1]mission_Actors[22]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[22]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[22]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[22]COMPONENT_TORSO_DRAWABLE = 2
Objectives[1]mission_Actors[22]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[22]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[22]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[22]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[22]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[22]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[22]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[22]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[22]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[22]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[22]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[22]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[22]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[22]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[22]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[22]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[23]Survive_Number = 0
Objectives[1]mission_Actors[23]Failed_Text = 
Objectives[1]mission_Actors[23]Remove_After = 0
Objectives[1]mission_Actors[23]positionX = 868.6575
Objectives[1]mission_Actors[23]positionY = -911.1159
Objectives[1]mission_Actors[23]positionZ = 25.91579
Objectives[1]mission_Actors[23]Heading = 354.5336
Objectives[1]mission_Actors[23]String_Name = g_m_y_pologoon_01
Objectives[1]mission_Actors[23]Relationship_Group = Enemy1
Objectives[1]mission_Actors[23]AddBlip = True
Objectives[1]mission_Actors[23]ShowCone = False
Objectives[1]mission_Actors[23]Invincible = False
Objectives[1]mission_Actors[23]SetHealth = 100
Objectives[1]mission_Actors[23]DieFromHeadShot = True
Objectives[1]mission_Actors[23]CanExitVehicle = True
Objectives[1]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[23]AlwaysFight = True
Objectives[1]mission_Actors[23]Seeing_Range = 30
Objectives[1]mission_Actors[23]Hearing_Range = 30
Objectives[1]mission_Actors[23]CombatMovement = Offensive
Objectives[1]mission_Actors[23]weapon = HeavyPistol
Objectives[1]mission_Actors[23]Variation = Custom
Objectives[1]mission_Actors[23]Task = 0
Objectives[1]mission_Actors[23]Task_Guard_Range = 5
Objectives[1]mission_Actors[23]Task_Stay_In_Range = True
Objectives[1]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[23]Task_Scenario = NONE
Objectives[1]mission_Actors[23]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[23]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[23]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[23]COMPONENT_TORSO_DRAWABLE = 1
Objectives[1]mission_Actors[23]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[23]COMPONENT_LEGS_DRAWABLE = 1
Objectives[1]mission_Actors[23]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[23]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[23]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[23]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[23]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[23]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[23]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[23]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[23]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[23]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[23]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[23]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[23]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[23]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[23]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Vehicles = 7
Objectives[1]mission_Vehicles[0]positionX = 1296.215
Objectives[1]mission_Vehicles[0]positionY = -1723.972
Objectives[1]mission_Vehicles[0]positionZ = 53.57582
Objectives[1]mission_Vehicles[0]Heading = 35.18185
Objectives[1]mission_Vehicles[0]Name = Felon
Objectives[1]mission_Vehicles[0]Model = felon
Objectives[1]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[1]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 0
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = False
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 0
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[1]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 8
Objectives[1]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[1]mission_Vehicles[1]positionX = 852.929
Objectives[1]mission_Vehicles[1]positionY = -902.702
Objectives[1]mission_Vehicles[1]positionZ = 25.21995
Objectives[1]mission_Vehicles[1]Heading = 91.31669
Objectives[1]mission_Vehicles[1]Name = Baller LE (Armored)
Objectives[1]mission_Vehicles[1]Model = baller5
Objectives[1]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[1]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = 0
Objectives[1]mission_Vehicles[1]DirtLevel = 0
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = False
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[2]positionX = 843.5076
Objectives[1]mission_Vehicles[2]positionY = -917.4595
Objectives[1]mission_Vehicles[2]positionZ = 25.64674
Objectives[1]mission_Vehicles[2]Heading = 182.6585
Objectives[1]mission_Vehicles[2]Name = Baller LE (Armored)
Objectives[1]mission_Vehicles[2]Model = baller5
Objectives[1]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[1]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = 0
Objectives[1]mission_Vehicles[2]DirtLevel = 0
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = False
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[3]positionX = 853.2739
Objectives[1]mission_Vehicles[3]positionY = -896.1876
Objectives[1]mission_Vehicles[3]positionZ = 25.23175
Objectives[1]mission_Vehicles[3]Heading = 89.89868
Objectives[1]mission_Vehicles[3]Name = Baller LE (Armored)
Objectives[1]mission_Vehicles[3]Model = baller5
Objectives[1]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[1]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = 0
Objectives[1]mission_Vehicles[3]DirtLevel = 0
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = False
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[4]positionX = 853.0261
Objectives[1]mission_Vehicles[4]positionY = -906.1263
Objectives[1]mission_Vehicles[4]positionZ = 25.20861
Objectives[1]mission_Vehicles[4]Heading = 92.38529
Objectives[1]mission_Vehicles[4]Name = Armored Boxville
Objectives[1]mission_Vehicles[4]Model = boxville5
Objectives[1]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[1]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = 0
Objectives[1]mission_Vehicles[4]DirtLevel = 0
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = False
Objectives[1]mission_Vehicles[4]Invincible = False
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 0
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[5]positionX = 852.1508
Objectives[1]mission_Vehicles[5]positionY = -899.6719
Objectives[1]mission_Vehicles[5]positionZ = 25.19334
Objectives[1]mission_Vehicles[5]Heading = 90.22321
Objectives[1]mission_Vehicles[5]Name = Armored Boxville
Objectives[1]mission_Vehicles[5]Model = boxville5
Objectives[1]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[1]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[5]HasPearlescent = False
Objectives[1]mission_Vehicles[5]Livery = 0
Objectives[1]mission_Vehicles[5]DirtLevel = 0
Objectives[1]mission_Vehicles[5]LockedForPlayer = False
Objectives[1]mission_Vehicles[5]Locked = False
Objectives[1]mission_Vehicles[5]Alarm = False
Objectives[1]mission_Vehicles[5]HotWired = False
Objectives[1]mission_Vehicles[5]Invincible = False
Objectives[1]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[5]Remove_After = 0
Objectives[1]mission_Vehicles[5]Survive_Number = 0
Objectives[1]mission_Vehicles[5]Failed_Text = 
Objectives[1]mission_Vehicles[6]positionX = 852.44
Objectives[1]mission_Vehicles[6]positionY = -892.5688
Objectives[1]mission_Vehicles[6]positionZ = 25.19657
Objectives[1]mission_Vehicles[6]Heading = 87.28484
Objectives[1]mission_Vehicles[6]Name = Armored Boxville
Objectives[1]mission_Vehicles[6]Model = boxville5
Objectives[1]mission_Vehicles[6]PrimaryColor = UtilBlack
Objectives[1]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[6]HasPearlescent = False
Objectives[1]mission_Vehicles[6]Livery = 0
Objectives[1]mission_Vehicles[6]DirtLevel = 0
Objectives[1]mission_Vehicles[6]LockedForPlayer = False
Objectives[1]mission_Vehicles[6]Locked = False
Objectives[1]mission_Vehicles[6]Alarm = False
Objectives[1]mission_Vehicles[6]HotWired = False
Objectives[1]mission_Vehicles[6]Invincible = False
Objectives[1]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[6]Remove_After = 0
Objectives[1]mission_Vehicles[6]Survive_Number = 0
Objectives[1]mission_Vehicles[6]Failed_Text = 
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 21
Objectives[1]mission_Props[0]Model = prop_rub_buswreck_01
Objectives[1]mission_Props[0]PlaceOnGround = False
Objectives[1]mission_Props[0]FreesePosition = True
Objectives[1]mission_Props[0]positionX = 870.7072
Objectives[1]mission_Props[0]positionY = -907.1534
Objectives[1]mission_Props[0]positionZ = 25.08517
Objectives[1]mission_Props[0]rotationX = 0
Objectives[1]mission_Props[0]rotationY = 0
Objectives[1]mission_Props[0]rotationZ = -90
Objectives[1]mission_Props[1]Model = prop_rub_carwreck_5
Objectives[1]mission_Props[1]PlaceOnGround = False
Objectives[1]mission_Props[1]FreesePosition = True
Objectives[1]mission_Props[1]positionX = 870.6343
Objectives[1]mission_Props[1]positionY = -920.3957
Objectives[1]mission_Props[1]positionZ = 25.14636
Objectives[1]mission_Props[1]rotationX = 0
Objectives[1]mission_Props[1]rotationY = 0
Objectives[1]mission_Props[1]rotationZ = -45
Objectives[1]mission_Props[2]Model = prop_rub_carwreck_11
Objectives[1]mission_Props[2]PlaceOnGround = False
Objectives[1]mission_Props[2]FreesePosition = True
Objectives[1]mission_Props[2]positionX = 855.5182
Objectives[1]mission_Props[2]positionY = -926.0057
Objectives[1]mission_Props[2]positionZ = 25.29884
Objectives[1]mission_Props[2]rotationX = 0
Objectives[1]mission_Props[2]rotationY = 0
Objectives[1]mission_Props[2]rotationZ = 0
Objectives[1]mission_Props[3]Model = prop_ch2_wdfence_02
Objectives[1]mission_Props[3]PlaceOnGround = False
Objectives[1]mission_Props[3]FreesePosition = True
Objectives[1]mission_Props[3]positionX = 0
Objectives[1]mission_Props[3]positionY = 0
Objectives[1]mission_Props[3]positionZ = 0
Objectives[1]mission_Props[3]rotationX = 0
Objectives[1]mission_Props[3]rotationY = 0
Objectives[1]mission_Props[3]rotationZ = 0
Objectives[1]mission_Props[4]Model = prop_gas_tank_04a
Objectives[1]mission_Props[4]PlaceOnGround = False
Objectives[1]mission_Props[4]FreesePosition = True
Objectives[1]mission_Props[4]positionX = 853.4582
Objectives[1]mission_Props[4]positionY = -880.2068
Objectives[1]mission_Props[4]positionZ = 24.32024
Objectives[1]mission_Props[4]rotationX = 0
Objectives[1]mission_Props[4]rotationY = 0
Objectives[1]mission_Props[4]rotationZ = 0
Objectives[1]mission_Props[5]Model = prop_gas_tank_04a
Objectives[1]mission_Props[5]PlaceOnGround = False
Objectives[1]mission_Props[5]FreesePosition = True
Objectives[1]mission_Props[5]positionX = 879.3051
Objectives[1]mission_Props[5]positionY = -883.8159
Objectives[1]mission_Props[5]positionZ = 25.09041
Objectives[1]mission_Props[5]rotationX = -3.816665E-14
Objectives[1]mission_Props[5]rotationY = -6.135135E-07
Objectives[1]mission_Props[5]rotationZ = -10.13387
Objectives[1]mission_Props[6]Model = prop_mp_ramp_03
Objectives[1]mission_Props[6]PlaceOnGround = False
Objectives[1]mission_Props[6]FreesePosition = True
Objectives[1]mission_Props[6]positionX = 859.2812
Objectives[1]mission_Props[6]positionY = -881.102
Objectives[1]mission_Props[6]positionZ = 25.27757
Objectives[1]mission_Props[6]rotationX = 0
Objectives[1]mission_Props[6]rotationY = 0
Objectives[1]mission_Props[6]rotationZ = 0
Objectives[1]mission_Props[7]Model = prop_mp_ramp_03
Objectives[1]mission_Props[7]PlaceOnGround = False
Objectives[1]mission_Props[7]FreesePosition = True
Objectives[1]mission_Props[7]positionX = 863.1687
Objectives[1]mission_Props[7]positionY = -881.1769
Objectives[1]mission_Props[7]positionZ = 25.39307
Objectives[1]mission_Props[7]rotationX = 0
Objectives[1]mission_Props[7]rotationY = 0
Objectives[1]mission_Props[7]rotationZ = 1.645641
Objectives[1]mission_Props[8]Model = prop_mp_ramp_03
Objectives[1]mission_Props[8]PlaceOnGround = False
Objectives[1]mission_Props[8]FreesePosition = True
Objectives[1]mission_Props[8]positionX = 867.0645
Objectives[1]mission_Props[8]positionY = -881.1155
Objectives[1]mission_Props[8]positionZ = 25.54543
Objectives[1]mission_Props[8]rotationX = 0
Objectives[1]mission_Props[8]rotationY = 0
Objectives[1]mission_Props[8]rotationZ = 1.212159
Objectives[1]mission_Props[9]Model = prop_mp_ramp_03
Objectives[1]mission_Props[9]PlaceOnGround = False
Objectives[1]mission_Props[9]FreesePosition = True
Objectives[1]mission_Props[9]positionX = 871.0695
Objectives[1]mission_Props[9]positionY = -880.8181
Objectives[1]mission_Props[9]positionZ = 25.677
Objectives[1]mission_Props[9]rotationX = 0
Objectives[1]mission_Props[9]rotationY = 0
Objectives[1]mission_Props[9]rotationZ = 4.243833
Objectives[1]mission_Props[10]Model = prop_mp_ramp_03
Objectives[1]mission_Props[10]PlaceOnGround = False
Objectives[1]mission_Props[10]FreesePosition = True
Objectives[1]mission_Props[10]positionX = 873.3342
Objectives[1]mission_Props[10]positionY = -880.6061
Objectives[1]mission_Props[10]positionZ = 25.72159
Objectives[1]mission_Props[10]rotationX = -6.917706E-14
Objectives[1]mission_Props[10]rotationY = -5.0412E-07
Objectives[1]mission_Props[10]rotationZ = -1.472559
Objectives[1]mission_Props[11]Model = prop_gar_door_03_ld
Objectives[1]mission_Props[11]PlaceOnGround = False
Objectives[1]mission_Props[11]FreesePosition = True
Objectives[1]mission_Props[11]positionX = 886.6401
Objectives[1]mission_Props[11]positionY = -955.8206
Objectives[1]mission_Props[11]positionZ = 44.45129
Objectives[1]mission_Props[11]rotationX = -3.691904E-05
Objectives[1]mission_Props[11]rotationY = 1.999867
Objectives[1]mission_Props[11]rotationZ = -0.9523968
Objectives[1]mission_Props[12]Model = prop_conc_blocks01a
Objectives[1]mission_Props[12]PlaceOnGround = False
Objectives[1]mission_Props[12]FreesePosition = True
Objectives[1]mission_Props[12]positionX = 1063.717
Objectives[1]mission_Props[12]positionY = -3187.248
Objectives[1]mission_Props[12]positionZ = -39.30354
Objectives[1]mission_Props[12]rotationX = -88.02502
Objectives[1]mission_Props[12]rotationY = -29.56275
Objectives[1]mission_Props[12]rotationZ = -165.7087
Objectives[1]mission_Props[13]Model = prop_conc_blocks01a
Objectives[1]mission_Props[13]PlaceOnGround = False
Objectives[1]mission_Props[13]FreesePosition = True
Objectives[1]mission_Props[13]positionX = 1059.429
Objectives[1]mission_Props[13]positionY = -3187.408
Objectives[1]mission_Props[13]positionZ = -39.27868
Objectives[1]mission_Props[13]rotationX = 88.18027
Objectives[1]mission_Props[13]rotationY = -112.5881
Objectives[1]mission_Props[13]rotationZ = 24.25842
Objectives[1]mission_Props[14]Model = prop_conc_blocks01a
Objectives[1]mission_Props[14]PlaceOnGround = False
Objectives[1]mission_Props[14]FreesePosition = True
Objectives[1]mission_Props[14]positionX = 1062.214
Objectives[1]mission_Props[14]positionY = -3188.31
Objectives[1]mission_Props[14]positionZ = -39.24031
Objectives[1]mission_Props[14]rotationX = -89.02121
Objectives[1]mission_Props[14]rotationY = -85.65328
Objectives[1]mission_Props[14]rotationZ = 125.977
Objectives[1]mission_Props[15]Model = prop_box_wood02a_mws
Objectives[1]mission_Props[15]PlaceOnGround = False
Objectives[1]mission_Props[15]FreesePosition = True
Objectives[1]mission_Props[15]positionX = 0
Objectives[1]mission_Props[15]positionY = 0
Objectives[1]mission_Props[15]positionZ = 0
Objectives[1]mission_Props[15]rotationX = 0
Objectives[1]mission_Props[15]rotationY = 0
Objectives[1]mission_Props[15]rotationZ = 0
Objectives[1]mission_Props[16]Model = prop_box_wood02a_mws
Objectives[1]mission_Props[16]PlaceOnGround = False
Objectives[1]mission_Props[16]FreesePosition = True
Objectives[1]mission_Props[16]positionX = 0
Objectives[1]mission_Props[16]positionY = 0
Objectives[1]mission_Props[16]positionZ = 0
Objectives[1]mission_Props[16]rotationX = 0
Objectives[1]mission_Props[16]rotationY = 0
Objectives[1]mission_Props[16]rotationZ = 0
Objectives[1]mission_Props[17]Model = prop_box_wood02a_mws
Objectives[1]mission_Props[17]PlaceOnGround = False
Objectives[1]mission_Props[17]FreesePosition = True
Objectives[1]mission_Props[17]positionX = 0
Objectives[1]mission_Props[17]positionY = 0
Objectives[1]mission_Props[17]positionZ = 0
Objectives[1]mission_Props[17]rotationX = 0
Objectives[1]mission_Props[17]rotationY = 0
Objectives[1]mission_Props[17]rotationZ = 0
Objectives[1]mission_Props[18]Model = prop_box_wood02a_mws
Objectives[1]mission_Props[18]PlaceOnGround = False
Objectives[1]mission_Props[18]FreesePosition = True
Objectives[1]mission_Props[18]positionX = 1045.935
Objectives[1]mission_Props[18]positionY = -3199.086
Objectives[1]mission_Props[18]positionZ = -38.12918
Objectives[1]mission_Props[18]rotationX = -1.031198E-05
Objectives[1]mission_Props[18]rotationY = -84.00001
Objectives[1]mission_Props[18]rotationZ = 1.986851
Objectives[1]mission_Props[18]Needed_For_Prop_Objective_Count = 1
Objectives[1]mission_Props[18]ObjectiveNumber[0] = 18
Objectives[1]mission_Props[19]Model = prop_box_wood02a_mws
Objectives[1]mission_Props[19]PlaceOnGround = False
Objectives[1]mission_Props[19]FreesePosition = True
Objectives[1]mission_Props[19]positionX = 1045.906
Objectives[1]mission_Props[19]positionY = -3197.026
Objectives[1]mission_Props[19]positionZ = -38.12999
Objectives[1]mission_Props[19]rotationX = -3.001548E-07
Objectives[1]mission_Props[19]rotationY = -81.99966
Objectives[1]mission_Props[19]rotationZ = 0.07932421
Objectives[1]mission_Props[19]Needed_For_Prop_Objective_Count = 1
Objectives[1]mission_Props[19]ObjectiveNumber[0] = 18
Objectives[1]mission_Props[20]Model = prop_box_wood02a_mws
Objectives[1]mission_Props[20]PlaceOnGround = False
Objectives[1]mission_Props[20]FreesePosition = True
Objectives[1]mission_Props[20]positionX = 1045.901
Objectives[1]mission_Props[20]positionY = -3198.066
Objectives[1]mission_Props[20]positionZ = -38.12967
Objectives[1]mission_Props[20]rotationX = -1.607496E-06
Objectives[1]mission_Props[20]rotationY = -81.9996
Objectives[1]mission_Props[20]rotationZ = 0.4269456
Objectives[1]mission_Props[20]Needed_For_Prop_Objective_Count = 2
Objectives[1]mission_Props[20]ObjectiveNumber[0] = 18
Objectives[1]mission_Props[20]ObjectiveNumber[1] = 18
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = GoTo_Actor
Objectives[2]Text = Talk to ~y~Lester
Objectives[2]positionX = 1284.674
Objectives[2]positionY = -1731.069
Objectives[2]positionZ = 51.87226
Objectives[2]GoTo_Actor_ChangToCompanion = False
Objectives[2]GoTo_Actor_Distance = 3
Objectives[2]GoTo_Actor_Remove_Blip = True
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = ~b~Today , our last setup arent u happy ?
Objectives[3]positionX = 1283.791
Objectives[3]positionY = -1734
Objectives[3]positionZ = 51.6056
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_why
Objectives[3]Task_Time = 5
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = ~y~Iam happy , so what is the plan ?
Objectives[4]positionX = 1282.451
Objectives[4]positionY = -1729.992
Objectives[4]positionZ = 51.75936
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 5
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = ~b~Today we are going to get Weapons from rival gangs .
Objectives[5]positionX = 1281.969
Objectives[5]positionY = -1732.07
Objectives[5]positionZ = 51.6941
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = gesture_why
Objectives[5]Task_Time = 6
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = ~b~Both got a location , There are The vagos and the Ballas .
Objectives[6]positionX = 1284.584
Objectives[6]positionY = -1728.759
Objectives[6]positionZ = 51.86814
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 6
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = ~b~The ~r~Weapons ~b~are in few boxes . take the 3 MGs and 4 Vests
Objectives[7]positionX = 1285.466
Objectives[7]positionY = -1725.376
Objectives[7]positionZ = 52.19422
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 6
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~b~For who your waiting ? get in the Damn vehicle
Objectives[8]FaildText = 
Objectives[8]Type = Enter_Vehicle
Objectives[8]positionX = 1295.638
Objectives[8]positionY = -1724.057
Objectives[8]positionZ = 52.86671
Objectives[8]EnterVehicle_AsPassenger = False
Objectives[8]EnterVehicle_CanExit = True
Objectives[8]EnterVehicle_SetIsWanted = False
Objectives[8]EnterVehicle_SeatIndex = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Drive to the ~y~Deal location
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 791.5545
Objectives[9]positionY = -916.7446
Objectives[9]positionZ = 24.27698
Objectives[9]Heading = 634.5341
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 25
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Kill all the ~r~Gang members
Objectives[10]Text2 = 
Objectives[10]Type = Kill_Actors
Objectives[10]positionX = 864.3055
Objectives[10]positionY = -909.9325
Objectives[10]positionZ = 24.68084
Objectives[10]KillAll1 = True
Objectives[10]KillAll2 = False
Objectives[10]Kill_Actors_Add_Blips = True
Objectives[10]Kill_Actors_Add_Markers = False
Objectives[10]DropPickups = False
Objectives[10]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~b~Looks like the weapon are not even here ....
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 874.345
Objectives[11]positionY = -919.9835
Objectives[11]positionZ = 25.22456
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 6
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Try get ~y~Up stairs
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 882.2286
Objectives[12]positionY = -950.0016
Objectives[12]positionZ = 38.22701
Objectives[12]Heading = 2349.534
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 2
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Get to the ~y~Door
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 887.964
Objectives[13]positionY = -953.2885
Objectives[13]positionZ = 38.21817
Objectives[13]Heading = 2349.534
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1.5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 6
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 1058.707
Objectives[13]mission_Actors[0]positionY = -3206.683
Objectives[13]mission_Actors[0]positionZ = -39.14512
Objectives[13]mission_Actors[0]Heading = 359.5342
Objectives[13]mission_Actors[0]String_Name = g_m_y_pologoon_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = CombatMGMk2
Objectives[13]mission_Actors[0]Variation = Custom
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[13]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[13]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[13]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 1052.703
Objectives[13]mission_Actors[1]positionY = -3206.748
Objectives[13]mission_Actors[1]positionZ = -39.07943
Objectives[13]mission_Actors[1]Heading = 359.5342
Objectives[13]mission_Actors[1]String_Name = g_m_y_pologoon_01
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 100
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = CombatMGMk2
Objectives[13]mission_Actors[1]Variation = Custom
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[13]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[13]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = 1049.45
Objectives[13]mission_Actors[2]positionY = -3200.901
Objectives[13]mission_Actors[2]positionZ = -39.12897
Objectives[13]mission_Actors[2]Heading = 274.5329
Objectives[13]mission_Actors[2]String_Name = A_M_Y_MexThug_01
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = True
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 100
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = MachinePistol
Objectives[13]mission_Actors[2]Variation = Custom
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[13]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 2
Objectives[13]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[13]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 1
Objectives[13]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = 1050.552
Objectives[13]mission_Actors[3]positionY = -3191.982
Objectives[13]mission_Actors[3]positionZ = -39.0407
Objectives[13]mission_Actors[3]Heading = 274.5341
Objectives[13]mission_Actors[3]String_Name = A_M_Y_MexThug_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = True
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 100
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = MachinePistol
Objectives[13]mission_Actors[3]Variation = Custom
Objectives[13]mission_Actors[3]Task = 0
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 1
Objectives[13]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 2
Objectives[13]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[4]Survive_Number = 0
Objectives[13]mission_Actors[4]Failed_Text = 
Objectives[13]mission_Actors[4]Remove_After = 0
Objectives[13]mission_Actors[4]positionX = 1050.323
Objectives[13]mission_Actors[4]positionY = -3189.975
Objectives[13]mission_Actors[4]positionZ = -39.04824
Objectives[13]mission_Actors[4]Heading = 209.534
Objectives[13]mission_Actors[4]String_Name = A_M_Y_MexThug_01
Objectives[13]mission_Actors[4]Relationship_Group = Enemy1
Objectives[13]mission_Actors[4]AddBlip = True
Objectives[13]mission_Actors[4]ShowCone = False
Objectives[13]mission_Actors[4]Invincible = False
Objectives[13]mission_Actors[4]SetHealth = 100
Objectives[13]mission_Actors[4]DieFromHeadShot = True
Objectives[13]mission_Actors[4]CanExitVehicle = True
Objectives[13]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[4]AlwaysFight = True
Objectives[13]mission_Actors[4]Seeing_Range = 30
Objectives[13]mission_Actors[4]Hearing_Range = 30
Objectives[13]mission_Actors[4]CombatMovement = Offensive
Objectives[13]mission_Actors[4]weapon = MachinePistol
Objectives[13]mission_Actors[4]Variation = Custom
Objectives[13]mission_Actors[4]Task = 0
Objectives[13]mission_Actors[4]Task_Guard_Range = 5
Objectives[13]mission_Actors[4]Task_Stay_In_Range = True
Objectives[13]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[4]Task_Scenario = NONE
Objectives[13]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 3
Objectives[13]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 1
Objectives[13]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[5]Survive_Number = 0
Objectives[13]mission_Actors[5]Failed_Text = 
Objectives[13]mission_Actors[5]Remove_After = 0
Objectives[13]mission_Actors[5]positionX = 1050.957
Objectives[13]mission_Actors[5]positionY = -3188.175
Objectives[13]mission_Actors[5]positionZ = -39.07323
Objectives[13]mission_Actors[5]Heading = 189.5339
Objectives[13]mission_Actors[5]String_Name = A_M_Y_MexThug_01
Objectives[13]mission_Actors[5]Relationship_Group = Enemy1
Objectives[13]mission_Actors[5]AddBlip = True
Objectives[13]mission_Actors[5]ShowCone = False
Objectives[13]mission_Actors[5]Invincible = False
Objectives[13]mission_Actors[5]SetHealth = 100
Objectives[13]mission_Actors[5]DieFromHeadShot = True
Objectives[13]mission_Actors[5]CanExitVehicle = True
Objectives[13]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[5]AlwaysFight = True
Objectives[13]mission_Actors[5]Seeing_Range = 30
Objectives[13]mission_Actors[5]Hearing_Range = 30
Objectives[13]mission_Actors[5]CombatMovement = Offensive
Objectives[13]mission_Actors[5]weapon = MachinePistol
Objectives[13]mission_Actors[5]Variation = Custom
Objectives[13]mission_Actors[5]Task = 0
Objectives[13]mission_Actors[5]Task_Guard_Range = 5
Objectives[13]mission_Actors[5]Task_Stay_In_Range = True
Objectives[13]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[5]Task_Scenario = NONE
Objectives[13]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 1
Objectives[13]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 1
Objectives[13]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 3
Objectives[13]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Teleport_Objective
Objectives[14]Text = 
Objectives[14]positionX = 1065.134
Objectives[14]positionY = -3183.405
Objectives[14]positionZ = -40.16349
Objectives[14]ObjectiveRotation = 4629.534
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Kill the ~r~Dealer guards
Objectives[15]Text2 = 
Objectives[15]Type = Kill_Actors
Objectives[15]positionX = 1054.648
Objectives[15]positionY = -3198.837
Objectives[15]positionZ = -40.16124
Objectives[15]KillAll1 = True
Objectives[15]KillAll2 = False
Objectives[15]Kill_Actors_Add_Blips = True
Objectives[15]Kill_Actors_Add_Markers = False
Objectives[15]DropPickups = False
Objectives[15]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 1048.637
Objectives[16]positionY = -3204.06
Objectives[16]positionZ = -40.16114
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 1
Objectives[16]mission_ActorsCount = 4
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 1041.801
Objectives[16]mission_Actors[0]positionY = -3194.579
Objectives[16]mission_Actors[0]positionZ = -38.16425
Objectives[16]mission_Actors[0]Heading = 184.534
Objectives[16]mission_Actors[0]String_Name = g_m_m_mexboss_01
Objectives[16]mission_Actors[0]Relationship_Group = Enemy1
Objectives[16]mission_Actors[0]AddBlip = True
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = SpecialCarbine
Objectives[16]mission_Actors[0]Variation = Custom
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[16]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[16]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[16]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[16]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[16]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 1041.711
Objectives[16]mission_Actors[1]positionY = -3195.825
Objectives[16]mission_Actors[1]positionZ = -38.16411
Objectives[16]mission_Actors[1]Heading = 359.5341
Objectives[16]mission_Actors[1]String_Name = g_m_y_salvaboss_01
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = True
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 100
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = AssaultRifle
Objectives[16]mission_Actors[1]Variation = Custom
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[16]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[16]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[16]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = 1037.745
Objectives[16]mission_Actors[2]positionY = -3203.459
Objectives[16]mission_Actors[2]positionZ = -38.1704
Objectives[16]mission_Actors[2]Heading = 274.5342
Objectives[16]mission_Actors[2]String_Name = g_m_y_salvagoon_03
Objectives[16]mission_Actors[2]Relationship_Group = Enemy1
Objectives[16]mission_Actors[2]AddBlip = True
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 100
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = AssaultRifle
Objectives[16]mission_Actors[2]Variation = Custom
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[16]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 1
Objectives[16]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 2
Objectives[16]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[16]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[16]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = 1036.313
Objectives[16]mission_Actors[3]positionY = -3207.677
Objectives[16]mission_Actors[3]positionZ = -38.17225
Objectives[16]mission_Actors[3]Heading = 274.5342
Objectives[16]mission_Actors[3]String_Name = g_m_y_salvagoon_03
Objectives[16]mission_Actors[3]Relationship_Group = Enemy1
Objectives[16]mission_Actors[3]AddBlip = True
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 100
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = AssaultRifle
Objectives[16]mission_Actors[3]Variation = Custom
Objectives[16]mission_Actors[3]Task = 0
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 2
Objectives[16]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 1
Objectives[16]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[16]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[16]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Kill the ~r~Dealers
Objectives[17]Text2 = 
Objectives[17]Type = Kill_Actors
Objectives[17]positionX = 1043.989
Objectives[17]positionY = -3198.331
Objectives[17]positionZ = -39.15826
Objectives[17]KillAll1 = True
Objectives[17]KillAll2 = False
Objectives[17]Kill_Actors_Add_Blips = True
Objectives[17]Kill_Actors_Add_Markers = False
Objectives[17]DropPickups = False
Objectives[17]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Prop_Objective
Objectives[18]Text = Destroy the ~r~Boxes
Objectives[18]Text2 = Pick up the ~r~Weapons
Objectives[18]positionX = 1045.381
Objectives[18]positionY = -3198.213
Objectives[18]positionZ = -39.15517
Objectives[18]All_Props = False
Objectives[18]Prop_ShowBlip = True
Objectives[18]DropPickups = True
Objectives[18]Prop_Damage = False
Objectives[18]Prop_Kill = False
Objectives[18]Prop_Break = True
Objectives[18]Droped_Pickup_Model = prop_luggage_05a
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Get to the ~y~Gate
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = 1038.523
Objectives[19]positionY = -3195.114
Objectives[19]positionZ = -38.95893
Objectives[19]Heading = 4699.534
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 2.5
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 1
Objectives[19]mission_Vehicles[0]positionX = 766.5839
Objectives[19]mission_Vehicles[0]positionY = -904.9056
Objectives[19]mission_Vehicles[0]positionZ = 24.77046
Objectives[19]mission_Vehicles[0]Heading = 174.6284
Objectives[19]mission_Vehicles[0]Name = Felon GT
Objectives[19]mission_Vehicles[0]Model = felon2
Objectives[19]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[19]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[19]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[0]HasPearlescent = False
Objectives[19]mission_Vehicles[0]Livery = 0
Objectives[19]mission_Vehicles[0]DirtLevel = 0
Objectives[19]mission_Vehicles[0]LockedForPlayer = False
Objectives[19]mission_Vehicles[0]Locked = False
Objectives[19]mission_Vehicles[0]Alarm = False
Objectives[19]mission_Vehicles[0]HotWired = False
Objectives[19]mission_Vehicles[0]Invincible = False
Objectives[19]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[0]Remove_After = 0
Objectives[19]mission_Vehicles[0]Survive_Number = 0
Objectives[19]mission_Vehicles[0]Failed_Text = 
Objectives[19]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[19]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 22
Objectives[19]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Teleport_Objective
Objectives[20]Text = 
Objectives[20]positionX = 759.7021
Objectives[20]positionY = -899.4803
Objectives[20]positionZ = 24.21132
Objectives[20]ObjectiveRotation = 4764.534
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = ~b~I send someone to give you a Vehicle .
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 769.9247
Objectives[21]positionY = -899.1118
Objectives[21]positionZ = 24.15122
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 5
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Enter the ~b~Vehicle
Objectives[22]FaildText = 
Objectives[22]Type = Enter_Vehicle
Objectives[22]positionX = 766.3483
Objectives[22]positionY = -905.4291
Objectives[22]positionZ = 24.0874
Objectives[22]EnterVehicle_AsPassenger = False
Objectives[22]EnterVehicle_CanExit = True
Objectives[22]EnterVehicle_SetIsWanted = False
Objectives[22]EnterVehicle_SeatIndex = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Random_Spawn_Objective
Objectives[23]positionX = 772.2492
Objectives[23]positionY = -907.1714
Objectives[23]positionZ = 24.26051
Objectives[23]Random_Actors_Actor_Model_Name = g_m_m_armgoon_01
Objectives[23]Random_Actors_Vehicle_Model_Name = minivan2
Objectives[23]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[23]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[23]Random_Actors_Weapon_Model_Name = Pistol
Objectives[23]Random_Actors_Passenger = True
Objectives[23]Random_Actors_Fill_With_Occupants = True
Objectives[23]Random_Actors_Max_Count = 5
Objectives[23]Random_Actors_Max_ReSpawn = 3
Objectives[23]Random_Actors_Spawn_End = False
Objectives[23]Random_Actors_Spawn_Actors_Only = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Get to ~y~Lester's hideout ~w~without getting caught .
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = 1286.056
Objectives[24]positionY = -1730.619
Objectives[24]positionZ = 52.19904
Objectives[24]Heading = 5099.534
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 7.5
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Random_Spawn_Objective
Objectives[25]positionX = -23.70518
Objectives[25]positionY = 28.99546
Objectives[25]positionZ = 70.94335
Objectives[25]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[25]Random_Actors_Vehicle_Model_Name = blista
Objectives[25]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[25]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[25]Random_Actors_Weapon_Model_Name = Pistol
Objectives[25]Random_Actors_Passenger = True
Objectives[25]Random_Actors_Fill_With_Occupants = True
Objectives[25]Random_Actors_Max_Count = 3
Objectives[25]Random_Actors_Max_ReSpawn = 3
Objectives[25]Random_Actors_Spawn_End = True
Objectives[25]Random_Actors_Spawn_Actors_Only = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = ~b~Next one will be the heist good luck .
Objectives[26]positionX = 1287.607
Objectives[26]positionY = -1732.17
Objectives[26]positionZ = 52.00978
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 5
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 5
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

